Mage Armour and Weapons

For the most part, the maging type of armour provides almost no Ranged and Melee Defence bonuses, but is used instead to harness the Magic-attacking ability of a mage, and to provide some Magic Defence bonuses. The exceptions of this rule are Melee Defence for Splitbark, Lunar, and Ahrim's armour, although still absent of Ranged protection. Most magical armours cannot be made by players.

Mystic armour

Dagon'hai armour

Ahrim's armour

Zuriel's armour

Virtus armour

Battle-mage armour

Weapons
While they can be used in Melee, they are more powerful when used to cast spells in Combat.

Ancient Staff

Master Wand

Zuriel's Staff

Staff of Light

Chaotic Staff

Toxic Staff of the Dead

Trident of the seas.